Amid the American horror boom of the late-1970s and early-1980s, when everything old was new again and once-dormant studio properties like Invasion of the Body Snatchers, The Thing from Another World, and The Fly were suddenly valuable franchises, the script for a remake of Cat People, one of the most subtle of all horror classics, somehow ended up on Paul Schrader’s desk. Why Schrader? Dumb luck, mostly. Certainly he had no great love for the source material, a 1942 horror film directed by Jacques Tourneur that Schrader famously (and charmlessly) claimed “isn’t that brilliant.” But he must have seen in the raw material the opportunity to make a deeply weird movie, one that fused a new mythology with a contemporary melodrama of fear, desire, and violence. The result is not just a personal expression of Schrader’s own sex-and-death preoccupations, but a sort of high-water mark for the quixotic attempt to meld visually sophisticated erotica with commercially savvy narrative storytelling.
Rockstar Games and Red Dead Redemption in Pleasantville
The videogame community made an important outreach effort to movie nerds on Wednesday night, as representatives from Rockstar Games made the trek into Westchester County, New York, to demo their current release, the open-world Western adventure Red Dead Redemption, for the arthouse crowd. Presided over by erstwhile New York Times movie critic Janet Maslin, the game night was an unusual booking for the Burns Film Center, which is more inclined to host filmmaker chats with the likes of Werner Herzog and Jonathan Demme. Props to the powers that be at the Burns for recognizing that Red Dead Redemption is freaking awesome and giving Rockstar a venue for showing a bunch of hardcore film people (not to mention all the hip youngsters who brought hard copies of the game to be autographed by the Rockstar crew) what’s up in the increasingly expansive world of interactive entertainment.